It was also seen on numerous video sites, as a Flash video player dragged multicore, multigigahertz computers to their knees in order to jerkily fail playing h.264 video that would run silky smooth on Pentium IIs or G3s as unwrapped files. Before it was discontinued, you may have once noticed it on this very site, taking up 100% of your CPU and 80 megabytes of your RAM to display a static image that would take up 12K of your RAM if it were a JPG. Adobe Flash (now known as "Adobe Animate").Even the most resource-hungry consumer OSes used today can run on dinosaurs (although finding such a rig may prove difficult).
Your operating system might use a gigabyte of memory on your machine, but that's not because it actually needs it - what's actually happening is that it's using extra memory in exchange for a speed boost.
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There are also a few things that often aren't examples, even though they might look like they are - in particular, software that appears to use a lot of memory or storage space on your machine. commercial software is fair game but non-commercial software often isn't, unless it's intended to compete with commercial software). In general, a problem in a piece of software shouldn't be considered an example if it occurs in a pre-release (pre-alpha, alpha, or beta) build, or if there's no reason to believe that the software should be judged by professional standards (e.g. The other side of this is, of course, Genius Programming.įor similar issues, usually gaming-specific, see also Artificial Stupidity, Porting Disaster, and Game-Breaking Bug.